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Changed the north-east section which now connects with the adjacent one. Removed torches and enhanced the illumination of lights that do not affect the player's pathing. Reworked wall segments that caused random stops to invisible unwalkable subtiles. Reduced elemental absorb from 60% to 50%, added missing poison element. Replaced numerous visually obstructive walls with smaller ones. Widened almost all of the single tile corridors. Fixed black tiles appearing when traveling to the Dream of Anguish. Reworked some of the most confusing sections. Reaching any zone will now create a permanent portal to the previous zone in case players forget to create a town portal. Reduced Azmodan's block but increased health. High Clerics: are now Simulacrums, increased health by 333% and skill levels of all skills. Inarius: has a new AI and skillset which resembles him in his final battle in The Void. Defeat the Lesser Riftwalker, 20 seconds area lock down. Located within the A2 Palace Harem, on Hell difficulty. New level 105 quest, replacing the Veteran Tokens challenge. Mysterious assailants from a different world are attacking Sanctuary. Councillor Vanig: poison skills dps doubled, duration halved. Twisted Clawstorm: no longer leaves a corpse. Fixed a bug with the life leech resist modifier not working. Increased equipment drops in red floors. Increased equipment drops in yellow floors. Observer frozen orb replaced with frozen ball. Increased potion efficiency in the Twisted Sanctum. Increasing the difficulty will heal the boss. You can unlock extra difficulty modifiers like before. Boss fight will now start with 0/6 extra difficulty instead of 6/6. Corrupted Barbarian: Iceburst damage reduced by 20% and now used less. Certain autoaim skills will no longer aim at zone lights. Jungle Snakes have gone extinct in the Level Challenge. Veteran monsters have been converted to elites. Removed Fiends hanging on nothing in the Act 1 plains. Fallen Shaman: will now spam fire wall less often. Gidbinn: ratman has reduced life and no longer immune to crushing blow. The amounts vary due to how different skills rely on WDM and how the bug affected them. Ultimate Chaos: damage increased by 20%. Patriot Sentry: damage increased by 20%. Lightning Fury: damage increased by 30%. Ancient's Hand: damage increased by 20%. The affected skills were buffed to counteract the fix:. Fixed a bug that caused certain weapon-damage skills to partially scale with physical spell damage. Fixed a bug with Physical Resist cap being 75% rather than 50%. Resetting your character's skills and stats will now also remove all buffs from the character. All teleport/warping skills are now able to pickup gold.
Fixed bugs with the Hardcore to Softcore conversion on Single Player.
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